The new Sonic Mania is stirring up lots of nostalgia for the original Sonic the Hedgehog games from the Sega Genesis era, and what better way to celebrate those timeless classics than with a Video Game Live performance off the group's Level 2 album of the credits theme from the original Sonic the Hedgehog? The credits theme is a medley of songs from each zone of the game, turning this track into a tour through Green Hill Zone, Star Light Zone, Marble Zone, and beyond. Looks like Video Games Live got them all.
Ripped from the headlines! On this week's episode of Power Button we shine a light on the selfish, shameless, or otherwise misguided behavior of some of video gaming's most reprehensible traitors and colluders. Join us for an hour of shocking betrayals, plus we're also giving away a free eShop code for the Nintendo Switch version of The Legend of Zelda: Breath of the Wild Expansion Pass DLC. Listen to this episode and the send the answer to the contest question to before the end of the day Monday, July 24, 2017. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
I went into the new Castlevania series on Netflix with my doubts, but I came away from the first season impressed and hungry for more. Warren Ellis and his team have found the right balance between the video game's lore, violence, and tone to produce a series faithful to the games that also manages to humanize Dracula (no pun intended; it's a metaphorical humanization and not literal) and cast some insight on just why Dracula and the Belmonts are locked in an eternal stalemate. Spoilers ahead!
Sure, we've all played our share of Street Fighter II, but how often have you actually gone inside of the game itself? Let's journey back to the end of the twentieth century and join Ryu, Ken, Guile, and your other favorite World Warriors as you climb aboard the Street Fighter II Ride created by Shadix Media and Showscan as licensed by Capcom. Depicting the cast of Super Street Fighter II as 3D Virtua Fighter-type models rather than 2D sprites, riders are thrust into the game to take on M. Bison and his Shadowlaw gang before they can escape into the real world. It's charmingly dated and appropriately cheesy. Here's what IGN's Douglass Perry had to say about the experience back in July 1999:
For $5 a pop, any joe on the street can take a ride on Street Fighter the Ride. A sit-down simulation style "ride," Street Fighter the Ride was hands-down the worst ride of my life. Abysmal is putting it nice. The whole idea of a Street Fighter ride is, well, ludicrous. Think about it. How are you going to make a ride with fighting characters? It's a flawed idea from the get-go. Lucky for Capcom, it didn't do a thing, except agree to let these other companies make the ride, so most folks can look the other way when it comes to blame.
The ride itself takes place in a futuristic hovercraft that zooms in and out of several dark, nefarious environments, that happen to have floating platforms with Street Fighter characters on them. The ride is all CG rendered, so everything appears in complete 3D.
You'll probably have a difficult time finding one of these motion simulator rides still functioning in good condition, but at least we have a YouTube video of the experience with which to vicariously experience it. It looks a lot like the kinds of motion rides such as The Simpsons Ride and Transformers that you'll find at Universal Studios theme parks. Much of the tone seems to be channeling the 1994 Street Fighter film starring Raul Julia and Jean-Claude Van Damme, particularly the bit where Ryu threatens to rip out Bison's heart to which the dictator replies that he doesn't have one. How Tuesday of him.
Capcom's Mega Man series gets a lot of OverClocked ReMix love, and delightfully it's not all Air Man and Dr. Wily stage remixes. Today I'd like to bring your attention to a funky jazz remix of Mega Man 3's Spark Man stage by Nostalvania/Markus who brings the funky bass, violin, and organ to the mix along with a variety of fittingly electric instruments with "Rock My Socket". Come for the bass pounding out the introductory measures of the theme, stay for the organ solo, and linger afterward for the rejected titles for this track including "I'm Live And Alive" and "Ohm My God".
I've been asking digital pinball table publishers like Zen Studios to develop a Mega Man pinball table for years now, but I completely missed out on the fact that Capcom authorized such a table in 2004 exclusively for pre-smartphone mobile devices. Frank Cifaldi dug it up on Twitter yesterday evening and really started me thinking again about how Mega Man needs to star in a pinball table right away. Can you imagine this little mobile idea blown up large for consoles? Here's how the Mega Man Knowledge Base wiki describes the game:
The game features three Robot Masters from Mega Man 2 (Air Man, Bubble Man and Quick Man) in pinball stages that are modelled after their stages from the game. Each stage has two screens, the first having a door protected by a Lightning Lord and the second with the boss inside a door that must be hit to be destroyed, and once open the player can hit the boss. After defeating the three bosses Dr. Wily appears, his stage resembling Crash Man's stage.
If digital Mega Man pinball isn't quite enough for you, then check out Kevin Richardson's project to convert a 1979 Flash table from Williams into an actual Mega Man table. It's slow progress, but surely worth every moment of work.
I'm slowly... Very slowly... Retheming a 1979 Williams Flash into a Megaman Pinball. pic.twitter.com/ffQ13V7uQa— Kevin Richardson (@WellFedGames) June 26, 2017
C'mon, Capcom. If you can give Mega Man his own soccer game, you can bring him back to pinball for modern consoles.
As another E3 draws to a close it's time to review and recap the year's biggest week in gaming. Join us with annual guest Ross Polly to discuss all the news and excitement including Microsoft's new Xbox One X console; classic Xbox games arriving on Xbox One; Blake's excitement for Crackdown 3, Sony hitting trailers hard with teases for the new Uncharted, Spider-Man, and Days Gone; Ubisoft's ambitious Mario+Rabbids: Kingdom Battle and Assassin's Creed: Origins; and Nintendo's big showcase featuring Super Mario Odyssey, Metroid Prime 4, Metroid: Samus Returns, Yoshi, Kirby, Mario & Luigi: Superstar Saga + Bowser's Minions, and much more. We have a supersized two and a half hour episode for you, so settle in and prepare for some fun. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
Telltale Games is having a prolific period lately with last year's Batman: The Telltale Series and this year's Guardians of the Galaxy: The Telltale Series. On this week's podcast episode, Blake Grundman and I are picking up where we left off from Episode 212 in which we covered the first Batman episode by finishing off our discussion of the series. We also talk a bit about Telltale in general including their history and their aging game engine. That leads us into talking about the first episode of the new Guardians series. As you can imagine, there's a spoiler warning for all of this, so consider yourself warned! Join us for ninety minutes of conversation. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes and Google Play, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton. We also have a tip jar if you'd like to kick a dollar or two of support our way.
I am in ongoing awe over Mikaël "Orioto" Aguirre and his video game art. Suitable for framing, it has been a mainstay of my desktop for years. One of his latest creations showcases Mega Man and Metal Man locked in combat from Capcom's beloved Mega Man 2. The detailed background sparks the imagination and brings some color to your display, so it's just the thing you need to start the week.
We were on the road again this past weekend and, while wandering a mall, my girlfriend and I came across another local used video game store. This one was smaller than last week's find, but it was stuffed with cartridges and discs spanning the late 1970s to present. It didn't take long for my attention to drift to the lit glass case at the front of the store which contained boxed copies of Super NES games and loose Nintendo 64 and Virtual Boy cartridges, but what really leapt out at me were the price tags. I'm accustomed to seeing high prices for the Super NES games of my youth, but this place wanted $400 for Mega Man 7 which is, last I checked, available for $8 on Nintendo's Virtual Console service across three different consoles. Now yes, that is like comparing dollars to downloads, but c'mon — four hundred damned dollars for Mega Man 7? Seriously?
I had to ask, so I dug down deep and channeled my late father who had a habit of asking shopkeepers if they were serious about this kind of thing. "I have to ask," I said to the clerk, "Do people actually pay this kind of price for Mega Man 7?"