Of all of the characters in Nintendo's stable to send into battle against a house full of angry ghosts in order to rescue the famous (and missing!) Mario, it seems that Luigi would be the least capable choice, but somehow it all works in 2001's Luigi's Mansion for the GameCube. In honor of the sequel, Luigi's Mansion: Dark Moon for the Nintendo 3DS, launching this week, it's only appropriate to look back at the original game and its fun soundtrack composed by Kazumi Totaka. Far from frightening, the music of Luigi's Mansion accompanies the green-capped plumber in his journey with some familiar tunes and a memorable, hummable recurring melody that appears in several forms from traditional instrumental theme to frightened whistle by the unlikely hero himself.
Today's installment of Beyond Beeps is from one of the most disappointing yet most intriguing games from the Nintendo Entertainment System library. Absolute Entertainment unleashed
Here's an amazing-but-true fact for you: not everybody was trying to copy Nintendo's Super Mario Bros. at the close of the Nintendo Entertainment System era. Some publishers were trying to copy
When publisher Sunsoft unleashed Aero the Acrobat in 1993 the idea was that the little bat who performed amazing stunts under the big top of a traveling circus would become the company's mascot. As you'll recall, the successful launch of Sega's Sonic the Hedgehog ushered in the age of the cute gaming mascot wars in which just about every publisher sought to create the same brand identity: cool animal with attitude. Aero is one of the many characters produced during this era, but the soundtrack to his debut game for the Super NES and Sega Genesis (and later, the Game Boy Advance) stands apart from the me-too efforts of, say, Rocky Rodent and James Pond. 