With the new Metroid: Other M for the Nintendo Wii poised to tell another tale of the ongoing saga of Samus Aran, it seems like a good time to take a step back and have a look at one of the bounty hunter's most beloved adventures. Considering that Other M opens at the end of 1994's Super Metroid, it's only proper to have a fresh look at the promotional character artwork created for the Super NES title nearly two decades ago. From Samus herself to the titular Metroids to Space Pirates and Mother Brain's army of horrifying space monsters, planet Zebes saw a lot of action before being blown to kingdom come. Let's review a little of that madness before moving on to Samus's latest challenge.
Continue reading "Zebes On Parade: The Art Of Super Metroid" »
Capcom cranked out one last Mega Man game before the Super Famicom was completely replaced by the Nintendo 64, although it took several years for that game to make it to North America (and when it did, it arrived as a Game Boy Advance title). 
Capcom finally left the 8-bit Mega Man world behind in 1995, and with extra power at the heart of the Super NES, Sega Saturn, and Sony PlayStation, the Robot Master designers went a little overboard with adding new details and attempted realism. More colors, larger canvases, and less personality were hallmarks of this era, almost as if the developers were trying a little too hard to show off the latest iteration of "next generation graphics" at work. The character artwork created for Mega Man 7 and Mega Man 8 bring us to the penultimate part of Robot Masters On Parade. 
