Ubisoft's Assassin's Creed stumbled into becoming an annual franchise after it found great success in the Ezio years and kept up that yearly release momentum until it became clear that by rushing the games to meet holiday shopping season deadlines, each game was becoming worse than the last. Rather than kill their golden goose with great greed, the company backed off of the accelerator and allowed the series to release whenever the next entry has successfully baked in the oven long enough. That's a lot of mixing of metaphors to say that Assassin's Creed is finding its footing again and can take a year off when needed. Over at USgamer, Mike Williams looks through Ubisoft's development portfolio and speculates which teams are working on the next Assassin's Creed games and when we may possibly see them.
Assassin's Creed games tend to get three-and-a-half to four years in development. In my mental picture, I actually expected Assassin's Creed Odyssey to be released in 2019, not this year. Odyssey's development is led by Ubisoft Quebec, with some of the same leads as 2015's Assassin's Creed Syndicate. Scott Phillips is the director and Thierry Dansereau is the art director on both games. There have been some shifts in the team: Syndicate world director Jonathan Dumont is now the creative director of Odyssey, Syndicate creative director Marc-Alexis Côté is now the senior producer on Odyssey, Syndicate assistant narrative design director Mel MacCoubrey is now narrative design director for Odyssey.
I am perfectly happy to let Assassin's Creed rest from time to time. Have you played one of these games lately? They're huge! And getting bigger all the time! And they're better than they have been in years now that they have more time to complete development. After ho-humming my way through most of Assassin's Creed III and Assassin's Creed IV: Black Flag, and then ending up frustrated by the broken nature of Assassin's Creed Unity, I was unexpectedly surprised by how much fun I had playing Assassin's Creed Syndicate. I finished every objective on that game's map plus the DLC, and you know how packed the maps of Assassin's Creed can be. I wondered if that was a strange on-off occurrence but then turned around and completed as much as I possibly could do in Assassin's Creed Origins over a six-month span. I'm still working on the DLC for that one, so much so that I don't really need a new game in the series right now. I would have been fine if the upcoming Assassin's Creed Odyssey had held out until 2019, and I probably won't get around to picking it up until next year anyways (I came into both Syndicate and Origins months after they released as well). It's great to have Assassin's Creed back in top form. It's truly become worth the wait.