Capcom's Street Fighter II has been ported to all kinds of game consoles and computers. You can find it on the Super NES and Sega Genesis, of course, where it premiered as one of the best selling arcade ports of the 1990s, but it's also available on the Game Boy, Commodore 64, Amiga, Master System, Saturn, TurboGrafx-16, Sony PlayStation, Microsoft Xbox, PlayStation 2, Xbox 360, PlayStation 3, Wii, Wii U, New 3DS, PlayStation Portable... my point is that it's widely available on just about every platform out there. You most likely own one if not multiple options for playing Street Fighter II in one form or another. Now Capcom is about to release it yet again, this time for the Nintendo Switch as Ultra Street Fighter II: The Final Challengers at a MSRP of $39.99. That feels very steep for a game that has been around the block this many times, but Capcom has added some new features to the game for its Switch debut. Nintendo UK offers up the complete list, while Javy Gwaltney at Game Informer summarizes the details.
The standout addition is the Way of the Hado, a motion control first-person action game that's goal is to make the player "feel what it’s like to be Ryu." Staple modes like Arcade and Versus will also be included alongside Buddy Mode, a tag team battle mode, and Fight Requests as well as the ability to save replays of your matches.
There's also a digital art book included. While I would like to have Street Fighter II on my Switch, I have to admit that I'm on the fence about it over the cost, but as I think about that, I wonder if I'm not actually the target market for this version of the game. I first played Street Fighter II on a neighbor friend's Super NES back in 1992 and have kept up with the latest updates to it over the years. I bought it on PS2 as part of an anniversary compilation, I own it on PS3 as the HD Remix upgrade, and I carry it in my pocket on my iPhone as a decently playable app. I also own Street Fighter III on PS3 and Street Fighter IV on PS3, PS4, 3DS, and iOS. I even have the underwhelming Street Fighter V on my PS4. Clearly my Street Fighter needs are met.
Do you know whose Street Fighter needs are not met? People who haven't owned a console in a while but bought a Switch. Those folks need a Street Fighter title. Wii owners who fell away from gaming after that console's bubble burst but are coming back into the fold now aren't pursuing one of the dozen-plus other ways to play Street Fighter II. People who traded away their old consoles in favor of the new hotness also are lacking in Street Fighter options. As someone who keeps all of his consoles and never trades in a game, I'm set for life on Street Fighter the same way that my Mega Man 2 and Sonic the Hedgehog needs are well satisfied. Everyone else though? Clearly there's a demand there.
So, how about you? Are you willing to buy Street Fighter II again for Switch? Will you add it to the many other ways you have to play the game or is this version filling a Ryu-shaped void in your life? As for me, I imagine I will eventually cave to the impulse to own it in yet another format somewhere down the road when it goes on sale. Personally I would have liked for Capcom to port characters from Street Fighter III, IV, and V back into II just for the novelty kick. Can you imagine Q, Gouken, or Rainbow Mika making proper Street Fighter II appearances? It would be fun for sure, but their absence won't stop me from trying this new version as-is. As you can see, I'm an easy mark for these sort of things in the end.