For this classic episode of Kombo Breaker we're celebrate our fiftieth episode which means that we pulled out all the stops. First we checked in with John Davison to discuss how he planed to relaunch the now-defunct GamePro magazine and website brand (guess that didn't work out) and how gaming journalism as a whole is evolving to meet the needs of the community, plus ancient composite reviewer Scary Larry is invoked. Then gaming meets film with Jeff Cannata and Dan Trachtenberg of the Totally Rad Show as we discuss why movies that become games and games that become movies both, as a whole, need work. Finally, we talked with James Stevenson of Insomniac Games about Ratchet and Clank: A Crack in Time. We covered the return of everyone's favorite Lombax, the amount of work that goes into writing and recording dialog for the twisted Dr. Nefarious, the origin of Clank's time-based puzzles, the greatness of the Insomniac Moon, and weapons that were left on the cutting room floor. Set aside a few hours for this episode. We ran into overtime here. Download this week's episode directly from PTB, listen with the player below, find us on Stitcher, subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.