Life is like a hurricane when WayForward's Austin Ivansmith, director of the recently released DuckTales: Remastered, joins Blake Grundman and I for an hour to talk all about the development of the game. You'll hear about how the project began, how closely involved Disney and Capcom were with the development process, what inspired the addition of new elements, how the new game matches up with the original Nintendo Entertainment System release, what it's like to direct legendary voice actors like Alan Young and June Foray, which line of Scrooge McDuck dialogue Disney ordered to be changed, how the rearranged soundtrack was composed, what Remastered means for the future of the DuckTales brand, if a mobile or handheld version of the game is in the cards, whether or not everyone involved is interested in creating new editions of other classic Capcom/Disney collaborations from that era, how to handle negative reviews, and so much more. It's over an hour of conversation that'll answer the DuckTales: Remastered questions that you didn't even know you had. Special thanks to Austin for coming on the show! Download this week's episode directly from PTB, listen with the player below, or subscribe via iTunes, toss this RSS feed into your podcast aggregation software of choice, and be sure to catch up on past episodes if you're joining us late. Remember that you can reach us via , you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow us on Twitter at @PressTheButtons and @GrundyTheMan, or for just podcast updates, @ThePowerButton.