Bah, Little Goomba. You do not intimidate me with your endless marching and bushy unibrow. I will fling you away into the heavens effortlessly with the power of the FCEUX Nintendo Entertainment System emulator and the Lua scripting language. Xkeeper shows us how to mess with Super Mario Bros. on the fly in this YouTube video. Toss enemies, snag power-ups, relocate moving platforms, and otherwise manipulate the Mushroom Kingdom at will. I'll let Kotaku explain.
Using the mouse, players can wield Goombas and Koopas like some sort of Mushroom Kingdom deity, often with amusing, potentially brain-melting results. This isn't necessarily a function of FCEUX, but looks to be a custom Lua script that lets the player manipulate tiles and enemy sprites for originally unintended Mario manipulation.
It's great to see that hacking classic video games doesn't end with sprite hacks and level editors. This kind of control is apparently specific only to the original Super Mario Bros. at this point, but goodness knows that there are quite a few frustratingly difficult NES games I would love to be able to "improve" in this manner. Imagine being able to toss away a swarm of Bladers in Mega Man or nudge Blob-turned-trampoline into a better position in A Boy and His Blob. The possibilities are endless. Then again, so are the time and resources needed to enable this sort of control in other NES games. I'm patient, fortunately.
