How do you depress a game producer? Just take his team's new character and give her a boob job, among other things. Some folks out there apparently don't find Mirror's Edge heroine Faith attractive enough, meaning that someone had to break out PhotoShop and give Faith a makeover to bring her more in line with what one expects a stereotypical female game character to be. MTV Multiplayer's Stephen Totilo asked Mirror's Edge producer Tom Farrer about his thoughts on Faith's supposed upgrade.
“I remember when I first had that image sent to me. To be honest, I found it kind of sad. We’ve spent time in developing Faith. And the important thing for us was that she was human, that she was more real. We really wanted to get away from the typical portrayal of women in games, that they’re all just kind of tits and ass in a steel bikini. We wanted her to look athletic and fit and strong [enough] that she could do the things that she’s doing. We wanted her to be attractive, but we didn’t want her to be a supermodel. We wanted her to be approachable and far more real. It was just kind of depressing that someone thinks it would be better if Faith was a 12-year-old with a boob job. That was kind of what that image looked to me.”
We don't see much of Faith in Mirror's Edge as a full 3D character model. After all, the game is played through her eyes, meaning that during gameplay we mainly just see her hands and feet from time to time. Cinematics feature a fluid 2D animated style. Compare that to Lara Croft of Tomb Raider where the player spends most of the gameplay transfixed on Lara's 3D rear end by design. Lara has the jiggle factor, sure, but she has never felt like a "real" character to me. Faith comes across more like an actual person than any Lara Croft sort of character could ever hope to be (ability to leap from rooftop to rooftop aside). Gawking at large assets can be fun sometimes, but characters that are aiming to be realistic and approachable are, in my view at least, always more interesting and attractive.