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November 18, 2007

History Repeats Itself With Super Mario Galaxy

Super Mario Galaxy Bros. 3 I'm sixty-five stars into Nintendo's new Super Mario Galaxy and as I've made my way through the universe I've noticed a number of familiar elements.  While that is to be expected (and enjoyed), it seems that most of these elements are from Super Mario Bros. 3.  Some such things are obvious (such as familiar overworld music turning up after fifteen years of absence) while other things are more subtle.  Consider these specific elements that both Super Mario Galaxy and Super Mario Bros. 3 share (be warned, here come the spoilers):

  • Mario's power-ups come in the form of various "suits":  For instance, SMB3 features Hammer Bros. suits and frog suits, while Galaxy spotlights Boos and bees.
  • Mario can pick up Koopa Troopa shells, carry them, and eventually throw them at foes and targets.  This was a new ability in SMB3, one that has been absent through Super Mario 64 and Super Mario Sunshine.
  • Bowser arms his child(ren) with cannon-equipped airships: The seven Koopalings terrorize the skies in SMB3, while Galaxy includes Bowser Jr.'s private airship.
  • Mario must navigate platforms that actually a nut and bolt contraption.  While a common sight on SMB3's airships, these platforms appear late in the game in Galaxy.
  • Bowser's domain is full of concrete statues of himself.  Bowser's castle in SMB3 was full of these tributes to the king, while Galaxy's center of the universe includes more detailed renditions of the statues.
  • Princess Peach (née Toadstool) sends letters to Mario to cheer him on.  Both games also feature items enclosed with these letters for Mario to use.

RosalinaNow let's look at the bigger picture.  Super Mario Galaxy is the third proper 3D Super Mario game (previous installments being, as I'm sure you know, Super Mario 64 and Super Mario Sunshine).  Likewise, Super Mario Bros. 3 was the third proper 2D Super Mario game*.  Super Mario 64 laid the groundwork for what a 3D platformer would be, much like the original Super Mario set off the 2D platformer explosion. Then came a sequel that, while a solid game, was quite different than the previous installment.  The familiar setting and enemy roster were replaced by a new location and a whole crop of enemies that weren't indigenous to the Mushroom Kingdom, and while the core gameplay remained the same, a new gimmick mixed things up a little from the last installment in the series.  Sound like Super Mario Bros. 2 and Super Mario Sunshine?

I'm not so sure that these are coincidences.  I've come to firmly believe that the Galaxy design team purposely patterned mechanics and themes from Super Mario Bros. 3 into the new game.  How can I be so confident?  Consider Rosalina's final message to Mario regarding the life cycle of stars: "When stars die, they turn to dust and scatter across the cosmos. Eventually the stardust reforms to create a new star... and so the cycle of life continues.  But the cycle never repeats itself in quite the same way."

I can't wait to see the result when the time comes for Nintendo to parallel Super Mario World...


* ignoring the "Lost Levels", of course

Posted by MattG on November 18, 2007 at 08:32 AM in Nintendo | Permalink

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Comments

=^o

... Thank gooodness you said, "...be warned, here come the spoilers" because I would of just jumped right in. And yes, I haven't poped 50+tax for the game just yet. Damn, and I was saving it all for galaxy bills had to pop right there. Living paycheck by paycheck sucks, especially when your mario-style of working is breaking my back! lol Not that I'm a plummer, more so that I am a a waiter/hostman at all places where they have penguins! (Super Mario 64)

Like the super mario Bros 3 days, I am broke once more! lol but this time I can depend on my next paycheck to get my 21 year old hobby up! Damn though, so many good titles on the Wii that I would love to try, but I'm a mario geek and can't help it.

- g -

PS: Good comparison, it made me think closely how all three 3D mario games closely matched its parallel 2D incarnations.

Posted by: Mariolegend | Nov 18, 2007 11:39:14 PM

Technically, Peach wasn't actually kidnapped during the majority of Super Mario Bros. 3, so it did make a little more sense when she sent letters.

Technically.

Posted by: Ham | Nov 19, 2007 3:09:29 AM

Couldn't help but think of the similarities as well. They certainly brought a smile to my face.

Still, I was a little disappointed that we were against stuck with the generic Bowser Jr. rather then see the return of the proper Koopalings.

Posted by: DCP | Nov 19, 2007 11:22:35 AM

I don't think we'll ever get the Koopalings back at this rate. They've cameoed here and there in other Mario games, sure, but as key characters I think Miyamoto et al are done with them.

Posted by: MattG | Nov 19, 2007 8:58:19 PM

Yes, that's probably true, but it doesn't mean I have to like it. They were fun, colorful little critters.

Posted by: DCP | Nov 19, 2007 10:54:54 PM

how do u do a long jump

Posted by: alfie | Apr 20, 2008 2:58:15 PM

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