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September 12, 2007

Corrupted And Loving It

Dark Samus After years of hope and optimism I'm happy to say that I'm finally living the dream: I've found a Metroid Prime game that I really like.  Nintendo's new Metroid Prime 3: Corruption has firmly ensnared me with its fantastic controls, slimmer difficulty, and engaging puzzles.  My issue with past Prime games have revolved mostly around the control scheme.  Using control sticks and buttons I find that I just cannot run, jump, turn, and fire simultaneously, something that past Prime games require quite a bit of in later stages.  Corruption's unique Wii controls do away with this problem.  I have no problems maneuvering Samus Aran through the various environments.  I understand now the praises that the game's controls have received.  This is the way first-person shooter/adventure games are meant to be controlled on a console. 

Metroid Prime 3: Corruption I've also found that Corruption isn't as frustratingly difficult than the other games in the series (I've been playing the game on the Normal difficulty instead of Veteran, mind you).  In past Prime games after running out of energy Samus would be returned to the last place I saved the game, forcing me to replay thirty minutes or so of gameplay.  That's not really a major problem (replaying failed portions is all part of the gaming world, of course), but it becomes very tedious when I have to rescan and reread the same information over and over again.  I'll refight a boss, sure, but I'm not eager to read the complete history of the Chozo again and again and again.  Corruption has this great habit of restarting Samus from a position after the previous save point, negating the need for too much of a do-over.  The extra health objects that are dropped during boss fights are also especially appreciated. 

Metroid Prime 3: Corruption My favorite thing about Metroid games involves solving the various puzzles that block Samus's progress.  Corruption is loaded with puzzles, most of which require some serious thought and experimentation to unravel.  The game offers hints here and there, but on the whole it allows me to take a moment, pause, and think things through.  There's a fantastic moment in SkyTown where an Elysian power generator is offline (and, as you can imagine, I need to turn it on to continue).  Deep in the heart of the machinery is a large gear that has fallen from its position above.  If I can get that gear back in place, the generator will start.  So how do I move that gear?  Scanning it tells me that there's a grapple point in the center of it, so I start there and try to heave it around with the grapple beam.  That almost works, but I don't have enough leverage to toss it upwards.  While exploring the room I find a small platform that, when grappling from it, gives Samus the power to throw that gear straight up into the air... where it then falls back to the floor with a metallic clunk.  I try lifting it again and again, seeing it fly so close to the disabled machine above.  Eventually it hits me that perhaps I can give the gear a nudge while it's airborne, so I lift it up one more time and, as it reaches the height of its journey, I fire a missile at it.  The resulting blast knocks the gear back into position, the generator comes online, and I'm rewarded with a new power-up item.

Metroid Prime 3: Corruption I don't know how much more I have to do before I reach the end of Corruption, but so far I've accomplished quite a lot.  I've liberated both planets Bryyo and Elysia from the phazon menace.  Planet Norion has been defended.  I'm still exploring the Galactic Federation ship Valhalla and I've been to the Pirate Homeworld, too.  For all that I've done so far, however, I have the feeling that Corruption is saving the absolute best for last.

Posted by MattG on September 12, 2007 at 10:27 AM in Nintendo | Permalink

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Comments

I can completely relate, Matt. I hated Prime, I'm a sure a lot more than you did, and like I said in another recent comment, I'm nuts about Corruption. My own blog has a several page fan-gasm diatribe about it and many of the impressions I experienced in the game.

I have to warn you, though, the final segment was actually a let down to me, so don't get your hopes up too much.

Even so, overall, this game is second only to Super Metroid for me, and it's easily in my top ten all time favorites in any genre.

Posted by: garsh | Sep 12, 2007 9:59:41 PM

hmm I probably should've not read the entire post since it's not out in Australia for another 2 months... you mentioned bits of the story I didn't see in any of the pre-release info :P

personally I enjoyed the level of difficulty in the first 2 games - restarting only from save points is how it worked in every other Metroid and makes it a little more realistic to me than magically reappearing near where I died. Then again, maybe I didn't die as much because I had a good handle on the controls ;)

If veteran difficulty goes back to the save-point-only system then that's how I'll play, otherwise I'll just have to sacrifice some of my suspension of belief to enjoy the game.

Not that I have a big problem with it :D

Posted by: Andrew Herron | Sep 12, 2007 10:28:51 PM

That's great news! I pre-ordered my copy 6 months ago for the PAL version and am so happy that the good people of this site have taken such a shine to it!

Bring it on Dark Samus!

Posted by: PSYmon | Sep 13, 2007 3:34:37 AM

I might be in the minority here, but the controls feel weird to me. With that being said, I believe the problem lies with the fact that I am left handed... therefore I hold the Wiimote in my left hand and the Nunchuck in my right hand. Being used to playing other FPS games with the default control scheme of moving with the left thumbstick and aiming with the right stick, you can see where my problem comes into this. I'm so used to aiming with the right stick, that it feels odd having to move with the nunchuck as my right thumbstick... does that make sense? anyone else left handed and having trouble adjusting?

Posted by: Ujn Hunter | Sep 13, 2007 12:23:48 PM

Yeah, that trip at the end of the game is full of cheese. It had such great potential, but it's like they said "Oh, crap! Deadline! Wrap up the story quick, guys, we need to get this thing out in August!"

It takes a few readings through the lore, but you eventually figure out WHY all the Phazon in the cosmos magically disappears (that sentence is not major spoilers, mind you). It has to do with the reason the Valhalla was attacked. I'll let you put two and two together.

But as far as endings go, it bombed. You'll be much more satisfied with Crystal Road in Excite Truck.

Anyhow, as far as the game goes, it's one of the best I've played. Excellent visuals (animation included), immersive moods, etc. That said, I will also say that I feel Metroid Prime 2 was a much more polished title. It was like "Metroid Prime For Super Players," if you catch my drift. Prime 3 seems like a dumbed-down version for the "casual gamer"

Posted by: Guy Perfect | Sep 13, 2007 9:05:08 PM

I completely agree with you Matt, I have been loving Metriod Prime 3 the entire way through. The first one I made it all the way to the end and gave up. I had a terrible time beating the last boss and soon lost interest. Metriod Prime 2 was just boring...I could never get into it. Im at about 18% of Prime 3...it seems to be going by much faster, but hopefully it won't end to soon.

Posted by: RelentlessMonk | Sep 13, 2007 9:08:02 PM

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