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July 03, 2007
Blast Processing Was Only The Beginning
Even though the Sega Genesis couldn't quite keep up with the Super NES's technical specifications a decent number of games manage to go above and beyond the system's limitations, resulting in some fantastic 16-bit eye candy. Retrogaming has put together a list of Genesis games that pushed the limits of the console. Lots of interesting tech talk here.
According to Vectorman’s head developer, Richard Karpp, A large percentage of the levels implemented a creative use of the Genesis’ scrolling backgrounds For example, it was possible to specify a different scroll offset for each horizontal line, which could give a parallax effect. It was used vertically in a few levels as well, even though vertical scrolling was limited to 8 pixel chunks. Some examples for of its uses were for waterfalls and the conveyor belts.
I can't say I disagree with anything on the list, although there are a few titles listed that I've never heard of, let alone played. Treasure's games continue to get high marks and Konami even gets a word or two in edgewise. No Capcom though? Didn't Street Fighter II: Special Champion Edition push the limits in terms of cartridge memory?
Posted by MattG on July 3, 2007 at 10:22 AM in Retro/Classic | Permalink
Comments
I thought that by implementing the Mode 7 graphics, the console was at its limitations?
I mean there are still games coming out now with visuals less apealing that Donkey Kong Country!
Posted by: PSYmon | Jul 4, 2007 4:22:23 AM
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