Well, that may be a little harsh there, using a headline like "Wing Island Sucks", but after reading my pal Phil's review of the new Nintendo Wii game over at AMN I think the label is justified. If you're joining us late, Wing Island is a flight adventure game that many first assumed was a revival of Super NES and Nintendo 64 fan favorite Pilotwings (mostly because both games feature a similar l'il red biplane). Then we found out that the game is actually a Hudson production and that Konami would handle publishing the game in North America. Okay, so it's not Pilotwings, but it could still be fun, right? Guess not.
Wing Island comes off as bare bones and rushed – a product that only children could enjoy, and we’re not even convinced about that statement. There just isn’t much to the game. It’s flying around in circles – in some pretty boring levels. Over and over and over. We want to like the game. It’s innocent, in a way, and we certainly can’t “hate” it.
Usually, we don’t take a game’s price into consideration in the process of reviewing software. However, with titles like this one, we can’t help but wonder what the hell is going on at the game’s publisher, Konami. The title’s priced at $39.99, 10 dollars under the traditional price of Wii software, but it’s still horribly overpriced. Maybe we would be able to say “this is a fun game and might be worth playing around with” if it was 10 bucks, but at its current price, we simply can’t recommend anything but to not bother with it.
So much for that then. I don't think I've we've ever scored a game this low at AMN. I could be wrong about that (I don't read everything), but I believe this is the first time I've seen our uncoveted "glass totally empty" graphic in place of a gold, silver, or bronze medal. I've even seen my share of the "rental only" graphic, but never a "glass totally empty". Indeed, to win that "award" a game must truly contain a special level of suck.
It's become fashionable to upgrade and revamp existing gaming hardware before the rush over the original version of the console starts to cool. Nintendo DS Lite!
After 
There's still a lot of life left in the Nintendo DS, but even as we see all kinds of new games for the system some people are more interested in yesterday's greatest games making a reappearance. People such as Racketboy, for instance.
My mind is blown, people. Blown!
My new PC has arrived and so far I've been very happy with it. I decided on a Dell Dimension running Windows Vista with a Intel Core Duo 2 processor, 2 GB of RAM, 250 GB hard drive, and I even splurged on a remote control so I can control DVDs and music from bed. And best of all, it doesn't crash relentlessly and randomly like
If you're like me (and I know I am) then you first met anti-hero Wario at the end of Super Mario Land 2: Six Golden Coins back in 1992. Presented as the "evil Mario", he had taken advantage of Mario's absence from Mario Land and taken up residence in the island's grand castle and served as the final boss. There was something attractively twisted about seeing Wario for the first time. All of Mario's familiar traits had been warped and exaggerated to create Wario: larger nose, craggy mustache, a few extra pounds that had become a large overweight gut, and of course let's not forget the parodied color scheme of his plumber's overalls (somewhat depicted in the Game Boy's monochromatic luster). After Wario aped Mario's familiar power-ups he went down in defeat, becoming a shrimpy cowardly wimp.
The fact that the version of
As the release of the full version of the Nintendo Wii's Internet Channel draws closer the development team working on the project has shared some of their thoughts about the development process 