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July 13, 2006

They Hate Us! They Really Hate Us!

Press hatApparently, if GameDaily BIZ is to be believed, video game developers hate video game journalists.  Well, if the developers think we're too hard on games now, they ain't seen nothin' yet!  Kidding aside, it seems there may be a lot of hate in that parasitic/symbiotic love/hate relationship between the makers and the scorers.  Developers don't seem to like when reviewers take a game that required millions of dollars and thousands of hours of work to create and dismiss it in twenty minutes as a kiddie game that fails to revolutionize the genre.  Huh, go figure.

Still, this under-the-surface developer viewpoint was intriguing. So, I dialed up my secret Media Coverage contacts in the development world and asked them what they hated most about game reviewers. The conversations were enlightening to say the least.  While it's important to remember that the enthusiast press owes a primary duty to readers rather than game developers; some of these developers' frustrations expose some key issues that affect our readers as well.

The issues raised in the article make some valid points.  One thing that lit up for me is the issue of assigning a review of a Civil War-based strategy game to a shooter specialist.  That is a situation that I never hear much about among my reviewer buddies, but I know has to be a problem.  Consider myself as an example.  I consider my gaming area of expertise to be platformers with special interests in adventure titles, racing challenges, and the occasional puzzle title, familiar fighter, or whimsical sports game.  I typically do not take on game review assignments involving serious sports games, complex shooters, or games aimed at an exclusively kiddie audience.  Those just aren't my genres, and my attempts at taking a crack at those kinds of games usually do not end very well (both in terms of my enjoyment of the assignment and the actual review itself).

If you need someone to storm the beach at Normandy or win the Super Bowl, you're better off asking somebody else.  However, if you need a guide to the Mushroom Kingdom, a keen mind to rotate blocks, or an explorer to collect the eight pieces of [important mystical object of great power], then I'm your man.  In recent memory I've turned down both a football game and an anime-inspired title based on a Cartoon Network property because I know and acknowlege my own gaming limitations.  It would not be fair to my audience, my organization, the publisher, or myself to take those assignments.  After all, nobody benefits from a review that wastes everyone's time with a poor understanding of the source material.

Posted by MattG on July 13, 2006 at 09:15 PM in General | Permalink

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Comments

Then again it could also be true that a truly good game needs to be able to appeal to people who are more than just fans of the particular genre of game it is. I mean, sure you're more likely to enjoy storming a beach in Normandy if that's your thing, but shouldn't a game that wants to sell very well appeal to more than just it's target audience? Don't they want everyone to be able to pick it up and play it, not just... Normandy... Beach..... Stormers.

On the other hand the number of people who are fans of Shooting, Storming and Battle games (not to mention those wonderful cartoon spin off games... how I love each and every one of them) seems to be rather large, so maybe they don't need try to appeal to anyone else. Still a truly great game should be able to captivate even it's cynics. Maybe each review should have a second opinion from someone who generally hates the kind of game being reviewed. That would make thing more interesting at any rate.

Posted by: Duncan | Jul 13, 2006 9:47:47 PM

I'm just a Blogger but I think that opinions are important it's fun to here all sides of a story.

Posted by: Walter | Jul 14, 2006 9:44:34 PM

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