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December 23, 2005

The Lost e-Reader Levels Of Super Mario Advance 4

The Lost e-Reader Levels Of Super Mario Advance 4 When Nintendo decided to re-release the primary Super Mario back catalog for the Game Boy Advance, the company decided to include small amounts of new content.  The remake of Yoshi's Island, Super Mario Advance 3, was the first in the series to include actual new levels.  Six of 'em, to be exact.  Then Super Mario Advance 4 (the remake of Super Mario Bros. 3) came along and Nintendo created over two dozen new levels to insert into the game (note that these are not the lost levels of the original Super Mario Bros. 3).

However, instead of loading them into the game pak the company decided to release them in dribs and drabs for the soon-to-be failed e-Reader accessory.  The e-Reader fizzled before Nintendo could release all of the levels, with less than a third of the developed content making it into the hands of fans.  Now a group of game enthusiast hackers are working to rediscover and release these latest lost levels, restoring yet another piece of Nintendo history that has been swept under the rug.

For those not familiar with the method in which players could load new levels into Super Mario Advance 4, here's a basic rundown.  In order to make the whole thing work, players each need two Game Boy Advance units, one copy of Super Mario Advance 4, one e-Reader, and the appropriate cable to connect it all together.  The game goes into one Game Boy Advance while the e-Reader goes into the other.  Then players had to buy packs of what are essentially playing cards with small dot codes printed on each card.  By scanning those dot coded cards into the e-Reader, new levels encoded by those dot codes are made available to the game.  Few people had access to all of that pricey equipment, meaning that most owners of Super Mario Advance 4 never had the chance to play the newly designed levels.

The Lost e-Reader Levels Of Super Mario Advance 4 The group working to release these lost levels (they seemingly go by no name publically from what I can find) initially began to compile information on just what these lost levels were all about.  Levels 01-05 are Classic and Promo levels in which the familiar World 1 and World 2-2 of the original Super Mario Bros. have been redone in Super Mario Bros. 3 clothes along with a new fortress level.  The only new levels released in America are numbered 01-10 and include a new desert level in the tradition of World 8-2 in the original game, new autoscrolling sky levels, and a level that pays tribute to Super Mario Bros. 2 (Super Mario Advance) with pickable vegetables.

The Lost e-Reader Levels Of Super Mario Advance 4 Levels 11-30 were released in Japan for the Japanese version of the game, but Japanese dot codes do not work with the American version.  These are the bulk of the lost levels and include new airships, new mazes, elements from both Super Mario World and Yoshi's Island, plus a grand final showdown with Bowser himself.  Rounding out the collection of material is a look at the truly lost levels; the levels shown at press events and trade shows but were never released to the public in any form.

Now for the bad news.  The website that catalogs and releases all of this material also contains a download of the actual Super Mario Advance 4 ROM file for emulation which, as you'll recall, means that due to United States law I cannot link directly to the website.  However, it is out there if you search long enough and read enough supplementary material.  Please do not ask for the link, as I cannot provide it.  With that said, enjoy this look at more lost Nintendo material and keep the hope alive that the company may use these levels in a future iteration of the game.

Posted by MattG on December 23, 2005 at 04:00 PM in Nintendo | Permalink

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Comments

It completely boggles me that Nintendo is unwilling to sell me the eCards to that game. They don't even have to put it in stores, just put them on the internet, I swear, I will buy them. Don't print any extras, just print what you sell, but please, stop hoarding these levels!!!!

Posted by: Carl | Dec 23, 2005 4:54:31 PM

This isn't the first time Nintendo has held back unused content and it certainly won't be the last. The whole e-Reader venture turned out to be unprofitable for the company, so they're not going to spend resources to print up more cards they believe won't sell. The obvious thing to do is allow users to print their own dot codes at home, but that's not going to happen either in the current corporate climate. If you can find the site I mentioned above you'll find out how to print your own codes, by the way.

Posted by: MattG | Dec 23, 2005 4:59:49 PM

Hey, now. Don't go making me look like a pirate. The F-Zero X patch that I made has a disclaimer restricting its use only to those who have legitimately backed up their own copies of the game. In no way did I distribute any of the ROM data (the courses were manually recreated).

Posted by: BGNG | Dec 23, 2005 5:27:57 PM

It's not my views, but that of the government. There are so many legit uses for this material, but the law doesn't see it that way. BGNG's work falls under what I believe to be just fine to share and use if you're entitled (and I wish there were more people doing the kind of work he's doing in the game world), but I don't want to take the risk of Nintendo suing me off the face of the planet on a technicality.

Posted by: MattG | Dec 23, 2005 5:38:26 PM

Here is a site that does have the lost levels only, no rom file. http://www.caitsith2.com/ereader/sma4.htm
I also managed to create other cards, including item cards we did not get, and also some demo cards showing how to complete the lost levels. (Not all of the levels have a demo card yet.) I am specifically the person that made the US friendly level dotcodes, from the level data contained in a japanese save file.

Posted by: CaitSith2 | Dec 27, 2005 5:46:24 AM

I really wish the rest of these cards had been released. I have played them all and I must admit they are wonderful. Well, almost all of them. I am still in pursuit of another promo card someone found a picture of... I can't read Japanese, so searching for the level's name is useless to me. It is the only level I am missing and it begs to be mapped. Anyway, the levels have a unique design that is clearly SMB3, but clearly new, refreshed. It's a shame most people won't get to play them.

Posted by: Peardian | Jun 22, 2007 10:32:18 AM

'Tis a shame, really, that this didn't quite take off. Now, however, there seems to be this buzz on retro-gaming and porting classic games into newer consoles/CDs. The replay value of this game (SMA4/SMB3) has increased about 75% because of the nostalgia and the e-Reader cards. If you owned this game and the NES (or even the SNES version in Super Mario All-Stars), AND owned several e-Cards for this game, you'd want to spend more time beating these cards and these levels than plug in the larger consoles. (At least, I would.)
Now, however, Nintendo has moved away from this game, trying to just get what it thinks is the most important part of the game (and its merchandise) instead of revealing these secrets afterward. And yet, it would be so much better if Nintendo released the U.S. e-Cards now... Sure enough, most everyone that has a Game Boy Advance would go out, buy the cards, buy an e-Reader, and borrow a friend's GBA to download these games... This game is irresistible!

The VERDICT: 9.3/10. That includes the lost (*sniff*) levels of the game, as well. Oh well, that's what the ROMs are for!

Posted by: ChaosMiles07 | Jul 5, 2007 8:30:31 PM

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