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September 12, 2005
The Forgotten: Uniracers
Everyone loves an established video game franchise. After all, some of gaming’s best loved characters have been going on adventure after adventure for years, prompting players to line up to reserve the next installment of Super Mario, Link, Samus Aran, or Sonic the Hedgehog. Over the years, however, some games just haven’t struck gold; they’ve been overshadowed by more popular fare that shares the store shelf or are even passed over due to something as petty as unimpressive box art or an unusual premise. They deserve to be remembered and revived, but instead they are The Forgotten.
Uniracers
Developed by Nintendo / DMA Design
Released for Super NES (1994)
It's not often that there's a video game starring unicycles that do amazing stunts, but for one brief moment in 1994 Uniracers attempted to rectify that wrong. Set in a colorful 2D world, unicycles race one another across a series of colored bars that serve as the track, almost like Excitebike, but without the four lanes to navigate. The track often leads to large ramps to launch the unicycles to the next portion of the raceway, while other times it's covered in pink slime that acts as a velocity killer. Then there are the traditional boosters that provide a quick burst of speed or sudden U-turns that seemingly come from nowhere. In the middle of all of the speed and track navigation comes Uniracers's unique claim to fame: tricks.
While it's certainly possible to run a clean race consisting of keeping the tire glued to the track, the idea behind Uniracers is to perform a series of flips, turns, and twirls while racing. Correctly performing a trick rewards players with a quick boost of speed, while flubbing one results in a complete stop. Tricks can be stacked and combined for a greater boost as well. Later tracks even require the use of these tricks if one hopes to beat the CPU-controlled unicycle. Mastering these tricks and learning all of the little shortcuts on the track is the key to completing Uniracers, although many fans of the game cared only for the 2-player mode in which buddies could outrace and outstunt one another. Words don't quite do this game justice; it must be seen in action to understand it fully.

While Nintendo has a popular collection of 3D racing games (F-Zero
and Mario Kart
come to mind), 2D racing hasn't been done well in a long
time. A Uniracers port would soar on the Game Boy Advance, but a 2D
racer done up in 3D on the Nintendo DS would be even better. Imagine
using the touchscreen to perform stunts while steering the unicycle
with the control pad. Online multiplayer through the Nintendo Wi-Fi
Experience would be an added bonus, one on which fans of the original
game would probably insist. A new Uniracers title should remain in
just 2D, as that is where much of the original game's charm lies.
There's a lot left to be explored in just two dimensions, particularly
in the racing genre. Uniracers may just be the game to do it.
Thanks to PTB reader BGNG for the Uniracers video clip.
Posted by MattG on September 12, 2005 at 06:35 PM in The Forgotten | Permalink
Comments
With the Nintendo DS's ability to read GBA cards as expansion paks, there's virtually no limit to the number of courses and features the game could provide.
Posted by: BGNG | Sep 12, 2005 7:13:52 PM
What I remember best about Uniracers is how you could customize the names of each and every bike. Being the Nintendo junkie that I was (and still am no matter what), I named all the bikes after Nintendo's characters. Simply brilliant in my eyes.
A tip for anyone that doesn't already know: Try naming a bike SEGA or SONIC for a funny response. :p
Posted by: cubedcinder128 | Sep 12, 2005 9:19:39 PM
This game was pretty fun. It came way out of left field though. It was Nintendo's attempt to counter the claim of Sega and the Genesis fanboys that always pointed out how slow Nintendo games were. In order to get the speed they got (I still think parts of the Sonic games were faster, especially if you became Super Sonic) they had to really simplify the graphics which led to it being an under-appreciated title. It did get old pretty quickly though. If it was to be updated for new systems I would rather see it use the same control style as the SNES version. The touch screen is one of the worst Nintendo ideas since the Virtual Boy IMHO.
Posted by: Twist | Sep 12, 2005 10:49:06 PM
Whoa, this is creepy. I was just playing Uniracers last night (via an emulator on my PS2 - damn lack of an SNES console..) for the first time in a VERY long time. And now you've written up a whole post on it less than 24 hours later?
Weirrrd.
I never owned the game unfortunately, but I did get to play it at my cousin's house a number of times - it was one of the few decent games they had (their NES collection consisted of mostly girly games, like Barbie and The Little Mermaid, and their SNES collection was lacking), so it got played quite often over there.
Amazingly, I immediately got right back into it after a few minutes - the track layouts started coming back to me, then the tricks.. it was just weird thinking it was at least 10 years ago that I had last played the game.
Posted by: Mike | Sep 13, 2005 1:34:25 PM
Aaaaaaaaaaaamazing game!
Only playing it to understand!
And it´s perfect for lots of friends to play!
Posted by: Ricardo | Nov 24, 2006 5:13:19 PM
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» I still remember! from An Artist's Rendition v3.6
I do remember one of the greatest games in my early years: Uniracers! It was actually one of the few games I actually owned for my SNES. It was an extremely fun if perhaps short game. And while the... [Read More]
Tracked on Sep 13, 2005 7:53:36 PM

