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July 25, 2005
Mega Man and Me: Saving The World Eight Robot Masters At A Time
About twice a year game publisher Capcom updates their list of sales per popular game license. What caught my attention with this iteration of the list is that the Mega Man series has finally cracked the one hundred game mark. Just think - one hundred games all starring Mega Man or one of his spin-off alter egos! That's a lot of robot masters named ______ Man and such: Elec Man, Heat Man, Magnet Man, Ring Man, Gravity Man...
I first boarded the Mega Man train back in 1989 when Mega Man 2 for the Nintendo Entertainment System was released. A review/map article in Nintendo Power sold me on the game and, when I had saved up my allowance, my mother and I went to the Toys 'R Us in Orlando (a good hour drive from our home and the only place then to find a decent new video game) so I could buy it. Over lunch at The Olive Garden I read the manual including the walk-through of how to complete Air Man's stage. Wow, that takes me back...
Mega Man 3 followed the next year, the first game in the series that
was multiplayer. Er, that is, Player 2 would hold the button sequence
down on the second controller that allowed Player 1 to leap higher and
survive the bottomless pits. It wasn't much fun for Player 2, but it
was a primitive time in video gaming and we took our fun where we found
it. Snake Man's stage music still rattles around in my brain from time
to time during random moments for some reason. That Yuukichan's Papa
fellow could really write some memorable tunes.
My father brought Mega Man 4 home for me from a business trip to North Carolina, bringing the game down to Florida before the local stores were even carrying it. These days as shipping and release dates are more solidified we forget that there was a time where Location A would have a game available for sale weeks before Location B a few hundred miles away would have a chance to press Start. I'd hoped to be the playground hero with this, but alas, it was not to be.
I bought Mega Man 5 at Toys 'R Us, bringing my NES Mega Man
experience full circle. The blue bomber was beginning to show his age
at this point, especially since the Super NES was up and running by
this time. I passed on Mega Man 6, not picking up the series again for
the home console until Mega Man X. Cutting to the Game Boy series of
games, the original Mega Man: Dr. Wily's Revenge and the eventual Mega
Man V were both holiday gifts that were played over and over again,
consuming many batteries.
Mega Man has been in decline lately. His attempts to adapt to 3D just
don't work; the Mega Man Legends series broke from the traditional
concept that makes Mega Man such a playable character and the fact that
Capcom can't tell a consistent story is hampering the Mega Man X
series. Mega Man Zero is a valiant attempt to return to the
character's roots, but even it is held back by challenges that are more
frustration than fun. Mega Man Battle Network's
Pokemon/RPG reboot is
aimed at younger players. The original incarnation at Mega Man has
largely been at rest since Mega Man 8, although he did appear at last
in North America for Mega Man and Bass
in 2003.
Capcom keeps trying to redefine and improve Mega Man, but in my opinion each time they come up empty. The name Mega Man used to mean something, but now the character is relegated to poor stories, repetitive gameplay (yes, more repetitive than he was during his glory years), and what appears to be complete misdirection. I want Capcom to do Mega Man right again, and I think to do so they need to go back to the character's roots. Put X and the others aside and focus on the original Mega Man, the one that won our hearts and emptied our piggy banks each year in the classic days of the NES. I want Mega Man #101 to recapture the spirit of the original games in the series. I sincerely hope that Capcom is thinking along the same lines.
Posted by MattG on July 25, 2005 at 09:15 PM in General, Retro/Classic | Permalink
Comments
Oh boy, I prefer Megaman Zero MUCH over the original series. Megaman was just so frustrating, he couldn“t shoot in any other direction than forward, he walked slow, jumped lame, and the boss battles were all about knowing which weapon kills which boss. I am glad those days are over.
Megaman Zero 2(the only Megaman I own today), is full of great moves, like the saber and the walljumps, dashing and slashing through the perfect bit-art-stages is just insanely fun. And yes, there are points where you just have to do thing over and over again, but then it feels like you deserve either victory or death.
In my opinion the original was hard because he was so hard to control back then. Today Megaman Zero is hard, but if you fail its your fault and not Megamans slug movement and brutal slowdowns. And I was young when I played the NES and GB version, along with Contra and those other insane games... But as much as I don`t want to put this much time and effort into a game, as much I love to play quick intense games like MMZ. (And I can play it in bed, which is the best part of it!)
I know many thing we love is because of the sentimental feeling we have for them, but Megaman makes me feel angry at its design, unlike other childhood classics like Zelda-A link to the past (fuck Minish Cap, it disappointed me SO much).
By the way, I like your site!
Frederik Jurk, Hamburg, Germany
Posted by: FJurk | Jul 27, 2005 9:26:43 AM
The Mega Man/Rockman series is definitely one of my favorite, and I own around 50 of the games in the series. I really do enjoy the originals that were released on the original NES. While the first game only featured 6 bosses and did not let you save, the lack of a save feature mad the game even more challenging! MM2 is argued to be one of the best in the classic series, but to me, I think 3 was the best! It was one of the longest and it offered an incredible level of challenge (especially with the "?" stages where you had to fight the "doppleganger MM2 bosses"). I did question a few marketing decisions that Capcom made along the way, such as releasing the original "Rockman & Forte" (MM&B) in Nov. of 1998 on the SNES as oppossed to the PlayStation, but that might have been to them believing that more people owned a SFC than a PSOne.
I definitely enjoy the MMX, MML, and MMZ series (as well as Battle Network), but I would like to see Capcom revisit the "Classic" series yet again. While MM&B was a good game, it certainly did not offer any resolution to the story. Also, the 2001 "Rockman Strategy" (the latest game in the Classic series to be released), was more of a spin-off than anything else, but it was a good game.
Thus, I too, would like to see a game that visits the Classic series, but makes use of modern graphical abilities (perhaps somewhat like "Powered-Up," but not quite as "kiddy").
Posted by: Jesse | Aug 15, 2006 5:25:04 PM
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