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May 24, 2005

Mario Comes Full Circle In New Super Mario Bros.

Newsmb_2 One game that E3 2005 that I could not walk away from for very long was the Nintendo DS's New Super Mario Bros.  The fact that it's the first Super Mario 2D side-scrolling platformer game in thirteen years may have had something to do with that.  I was raised on 2D Mushroom Kingdom adventures and when 3D appeared and rocked the gaming world the lonely 'ol 2D titles were dumped to the backburner.  Now Mario comes full circle with his latest adventure.

New Super Mario Bros. may well be a valentine to classic Nintendo fans.  The version playable at E3 contained classic power-ups such as the Super Mushroom, Fire Flower, and Starman.  Fiery Mario's colors are the 1985 red and white.  Goombas and Koopa Troopas are everywhere.  Even the flagpole at the end of the levels returns.  Some of Mario's new tricks also appear, such as the wall kick, ground pound, and backflip that originated in Super Mario 64.  Thwomps from Super Mario Bros. 3 appear in places as well as the large towering Thwomps from Super Mario 64 that fall forward to try and crush our hero.  It's as if Nintendo took the best aspects of Mario's career and blended them into a single game.

Newsmb_bSomething new to the Super Mario world is a competitive multiplayer mode.  Mario and Luigi must race to the end of the level, and while this may sound straightforward there are plenty of ways to slow down one's opponent.  There are lightning bolts for shrinking the other brother, fireballs for roasting him, and a special blue block that, when hit, warps the brother in the lead back across the level to the same location as the brother who was trailing.  Let me assure you that there are few things more annoying than leaping for the flagpole and suddenly finding yourself warped back to the start of the level by one of those blue blocks.

The E3 demo featured three playable levels: "Field", "Desert", and "Fortress".  Here's hoping that the final version features many more levels that are packed with nostalgia and new elements.  New Super Mario Bros. is poised to prove that 2D gaming can still be a lot of fun in this age of 3D camera angles and photorealism.

Posted by MattG on May 24, 2005 at 10:29 AM in Nintendo | Permalink

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Comments

Game looks and sounds good except for the fact that it is for the DS. I haven't been impressed by the system. It is big and awkward and touch screen game-play just isn't that fulfilling based on the games I have played. A version of this for GBA or GameCube or Revolution would be nice though.

Posted by: Twist | Jun 22, 2005 11:45:21 AM

I know that Mario is the best. No way around it. I grew up playing both the NES and SNES versions, and both rocked beyond what people thinkis their grave. If they decide to make new graphics, fine. If they decide to make new sounds, fine. But there are two things that they need to do if they want to make Revolution a good seller: The game comes built into the system, and maybe add new levels if the player beats the game. However, I have to say that the Deluxe version for Game Boy Color had some stupid modes. Still, Super Mario Bros. won't ever stop, unless Nintendo goes under. There's no way that they'll sell the franchise of Mario-nor Zelda or DK for that matter. They all should be strictly Nintendo franchises, and I believe they'll stay that way

Posted by: Charles E. Blackwell | Oct 21, 2005 11:24:02 AM

I think that new super mario bros. should be put on nintendo gamecube so people that have spent money on that game system can have a fun game to play unlike all the other nintendo gamecube games...

Posted by: james | May 14, 2006 4:23:07 PM

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» I'm Just Saying... from Grown Up Gamer
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